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game development, maya and code by brainzizi

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Shawn writes about randoms

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Shawn has a nice little article about the way people think about random numbers. Take a look here.

I think the only way you need a better random number generator than the .NET Random is when your game is totally relying on random numbers. Games like Roguelikes or Diablo style hack n slash with lots of item drops and random dungeon generation probably use their own random number generator because the built in ones often give a pattern over a large number of samples. In fact I don’t know that much about random numbers, so just read Shawn’s article.


Written by brainzizizi

12.18.2009 at 07:22

Posted in game programming