Posts Tagged ‘bone’
zAnimation – on codeplex
zAnimation is finally on codeplex. You can find it here: http://zanimation.codeplex.com/.
It’s all very basic for now, no samples or documentation yet. The code is somewhat documented. I believe experienced people will have no problem using it. It’s just a matter of selecting the right content processor, checking out my past blog entry to write a definitions file, and writing model.Play(“Walk”); I won’t be working on the documentation or samples the next 2 weeks, my exams are still more important.